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Here's a little more comprehensive view of the Games that are available for downloading. they are also available in standard hard copy and Softcopy on disk if you prefer.

Game names and Synopses:

        The Scepter of Eynaard

                 Eviction Notice (3rd Edition D&D Classic Game)
              Concerning Alreth (3rd Edition D&D living Greyhawk Game)

    forthcoming, but Currently Unavailable, pending conversion to magnetic media and
        reproducible Hardcopy

    forthcoming, but Currently Unavailable, pending conversion to magnetic media and
        reproducible Hardcopy)

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Game Summaries

For Loyalty, Love and Libido - (part 1 of 2... In search of her soul is part 2) (Available only through the RPGA)

The Gang’s unofficial leader, Jeliah, has discovered a jammed and apparently abandoned door at the end of a hidden corridor that opens out onto the foothills a few miles north of Waterdeep. She has asked you to accompany her there to find out what the jammed door might be hiding. Who knows - there might even be treasure!

Unfortunately, after getting the door open, the gang manages to get trapped in the caverns beyond the door after an earthquake seals them in. Now the little field trip becomes a real adventure. No problem, though, You’re all in it for the adventure anyway!

And believe me, there’s plenty of adventure beyond this door!

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In search of her soul - (part 2 of 2... For loyalty, love and libido is part 1) (Available only through the RPGA)

A Haunt has possessed your unofficial leader, Jeliah. But to make matters worse, that haunt also happens to be her father. Unfortunately, before he can actually die in peace, he must find and destroy a priceless Jewel of Life Trapping that he had specially commissioned to hold the soul of Jeliah's mother so that the He and Jeliah's mother can finally be together as was intended

An itinerant Halfling thief of the gang’s acquaintance mistakenly stole the jewel of Life Trapping before he realized it’s true nature. Then, after a couple of weeks of frantic searching, the gang finally managed to find a lead to the jewel's whereabouts.

Now they need to figure out a way to get the jewel back so that Jeliah can be released from her gaes before it kills her - and dooms her father, the haunt, to oblivion.

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Half Becomes Whole - (Available only through the RPGA)

The gang manages to find a peculiar Half-Amulet while searching the Rat Hills Dump for salvageable items that they can sell back to the Gnomish Junk Dealer Thramnar. Thramnar recognizes the amulet as the other half of an amulet that his friend, the Dwarven Sage Kerrenkos, has been looking for for nearly a century. The Junk Dealer promptly sends the gang into Waterdeep to find the sage to deliver the Half-Amulet to him.

It was supposed to be a simple delivery, but one thing leads to another, and eventually, the secret of the Amulet is revealed. Only problem is, it’s not what anyone expected!

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The Slaver's garden

A rambunctious youngster discovers an extremely life-like statue of what she believes is one of the members of the Waterdeep Boy's club who has been lost for several years. She can't wait to tell someone about it, and just happens to tell it when some of the most ardent of searchers for the 'Lost Boys' happens to be within hearing.

So she tells her story, then takes them to a villa above the ocean to see the statue. The statue soon convinces the gang that it might be worth a closer look. But just as the gang heads in for a closer look, a couple of Slavers come out of the villa, dragging a group of chained slaves after them. One of the slaves looks like he might be one of the lost boys as well!

It seems that the gang has accidentally discovered a lair of Slavers, and possibly some of their lost companions as well.

What will they decide to do?

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What the Cat Drug in

Tareth, one of your most beloved friends has just learned a new Spell: Find Familiar - and she wants to try it out. Her Spell casting is successful, and soon a mangy Alley Cat answers the summons. The only problem is, this familiar has a friend of its own. The Alley Cat has brought an injured Pseudodragon to its new master.

Tareth’s maternal instincts soon take over, and she immediately takes her new familiar as well as the Pseudodragon down to the laboratory to tend to its wounds.

Unfortunately, there is a reason that the Pseudodragon was injured so severely, and soon Tarith and the rest of the gang will have an opportunity to find it out.

It’s up to the gang to do what they can to protect Tareth and her newfound Familiar - because more-than-likely, Tareth won’t be able to protect herself! Not this time!

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Roadkill - (Available only through the RPGA)

It has been yet another night of that wretched, unseasonably foggy weather around the city of Waterdeep. You are all returning to the city after an invigorating night of Story Telling and Legend Lore at the home of your old friend Kerrenkos the Sage when you stumble upon the mangled body of a dead monk in the middle of the road. He appears to be the victim of a hit and run. That in itself isn’t that unusual in and around a city the size of Waterdeep, but things start to get bizarre when you later find yet another victim in nearly the same condition. The only problem is, he’s 50’ off the ground on the top of one of the city’s defensive walls!

Then things really get interesting!

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Enthralled - (Available only through the RPGA)

You all thought that your cherished companion Jet was probably dead after being attacked and abducted by that Mind Flayer a few months back. But a couple of strangers have sought you all out and claim to have evidence to the contrary. It seems that they want your help to rescue her.

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Eviction Notice - (In Progress)

Eviction Team Wanted: 600 Gold Piece fee to be paid upon timely and successful eviction of troublesome squatter. That was the ad that Valaras the Moneylender had posted all around Bampton that day. It was supposed to be a simple method of getting some quick cash for a minimum effort. But nothing is ever that simple, is it?

Keep an eye out for the premier release of this game. Expected to be Released at Genghis Con XXII, in Denver Colorado, February 12-15, 2002

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Concerning Alreth - (In Progress)

While enjoying a little rest and relaxation at the famous Headless Hydra Inn and Tavern in the port city of Bampton, the proprietor approaches your party with a proposition. It seems that a wealthy merchant family’s teen-aged son has been kidnapped, and they believe that the Eagle Guard is dragging its feet in the resolution of the matter. They would like you to help them find their son, and are willing to pay handsomely for any help that you can give them to find their son before it’s too late.

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the Scepter of Eynaard

The Scepter of Eynaard, a priceless artifact that has the power to create new Oasis in Athas's deadly deserts has been stolen from the sanctuary of the Druid's temple. The Druid of the Oasis seeks the player's assistance in an attempt to follow the thieves and recover the Scepter.

The players are forced to endure the Dark Sun's violent nature and deadly monsters as they pursue the thieves in pursuit of the Scepter. They are the only people she knows that will have a chance to recover her lost artifact. The only question is, was she right?

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Cabal's Bijou

Your players have just discovered an intriguing Amulet that just so happens to open into an interdimensional space that shows at least 20 windows depicting exotic locales. The locales are so detailed, that they almost seem real... Wait! Didn’t something just move?

Oops! too late, now, you’re there!

This series of modules could provide the perfect solution for those nights when all of your regulars are out visiting relatives, but you still have a few people who want to play AD&D! (It works for me!)

These modules were designed as one-night games for a limited number of players (2-4), and they can be used to 'fill a gap in the campaign' or on their own if you want. There's plenty of potential though, and depending on what your players decide to do, it could expand into several evenings.

It's up to you... and them!

Available soon.

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The Mad Wizard of the Ten Parishes

This game was designed as the classic 'Death Dungeon'. If your Players are getting too big for their britches, too powerful, or are merely looking for a challenge, this game just might be for you!

Keep an eye out for it. It should be available soon.

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Pricing

Description Item # Shareware price Hardcopy Price Softcopy on disk
For Loyalty, Love and Libido WBC-1 sold to RPGA sold to RPGA sold to RPGA
In Search of her soul WBC-2 sold to RPGA sold to RPGA sold to RPGA
Half Becomes Whole WBC-3 sold to RPGA sold to RPGA sold to RPGA
The Slaver's Garden WBC-4 $5.00 $15.00 $8.00
What the Cat Drug in WBC-5 $5.00 $15.00 $8.00
Roadkill WBC-6 sold to RPGA sold to RPGA sold to RPGA
Enthralled WBC-7 sold to RPGA sold to RPGA sold to RPGA
Eviction Notice GH-1 Forthcoming Forthcoming Forthcoming
Concerning Alreth GH-2 Forthcoming Forthcoming Forthcoming
The Scepter of Eynaard DS-1 $5.00 $15.00 $8.00
Cabal's Bijou P-1 forthcoming forthcoming forthcoming
The Mad Wizard of the Ten Parishes P-2 forthcoming forthcoming forthcoming

Note: Prices quoted above for Hardcopy and softcopy on disk do not include shipping and handling.

Unfortunately, I am Unable to Process Credit or Debit Cards at this time - but I'm working on it!
so Please send your Check or Money Order to:

Waterdeep Boy's Club
C/O Lawrence H. Cormier
1321 Forest Road
Colorado Springs, CO    80906-5522

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